Thursday, November 13, 2008

MOH:Heroes

Still stuck on MOH:Heroes 2, so I decided to pick up MOH:Heroes and see how it compares. The graphics are not quite as sharp as Heroes 2, and there are a few strange changes between the games.

In Heroes 2, you usually start out with a Thompson machine gun, Colt pistol and grenades. When a weapon becomes available, you can select the Thompson or Colt and swap for the new weapon, so it is possible to carry a machine gun and sniper rifle at the same time. In Heroes 1, the only weapon that can be swapped is the machine gun, so you can't swap the pistol for something more useful.

In Heroes 2, you have a set of objectives that are revealed throughout the level, and you can't finish the level until you complete all of the objectives. There can be many sub-objectives on a level, but if you don't find them as you go around, you won't know about them until you finish the level and are told which ones you missed. In Heroes 1, you know all the objectives and sub-objectives up front, and have little arrows in the overview map to show you where to go. This takes away some of the frustration of not knowing about the sub-objectives, but it does make things a little too easy sometimes.

Heroes 1 also has a lot of timed, "capture the flag" type levels, where the objective is to turn flags from German to American by holding a position for a number of seconds. So far I have gone through five or six of these, and I've only just wrapped up the second campaign.

Overall, Heroes 1 is OK, but not the best of the games in the series.

0 comments: